The Breakaway - Chase Your Limit. A cyclist in a blue kit sprints through a village street at sunset. Coming out in December on Steam.

The

Breakaway

Chase your limit

Coming out inDecemberon Steam

A road cycling racing game where your legs are the engine.

The game

Ride smart.
Then ride hard.

The Breakaway puts you inside a racing peloton. Every rider on the road, you included, runs on the same physics: power, air drag, gradient, grip and fatigue.

Sit in the wheels and save your energy. Read the wind. Pick your moment and go. Then find out if you can hold it to the line.

  • 4ways to race: career, quick race, downhill time trial, multiplayer
  • Wpower in watts is the only throttle, for you and for the AI
  • 12riders online in races hosted by players on Steam
  • 1rule: the strongest rider does not always win. The smartest often does.

Game modes

Four ways to race

01

Career

Start as a junior at a small club and ride your first season. A race calendar from March to September, a rider you shape, and a story that grows with your results.

02

Quick race

Pick a course, a squad and the weather, and race. Flat sprints, hilly circuits, city criteriums and a mountain pass, ready in a minute.

03

Downhill time trial

You, the clock and a mountain road. Banked bends, village streets and jumps on maps across Europe and Japan. Chase your own ghost, or someone else's.

04

Multiplayer

Host a race for your friends on Steam. Up to 12 riders on the same road in bunch races, or downhill duels against live ghosts.

Key mechanics

What decides a race

Power and energy

There is no throttle. You ask for watts, and your rider's body decides how long it can pay for them. Go too deep and the reserve is gone when you need it.

Drafting and wind

Riding on a wheel saves real energy. Crosswinds, gusts and shelter from houses and trees decide where in the bunch you want to be.

Breakaway teamwork

Take your pull, flick the elbow, swing off. Your companions judge you by what they see. Skip your turns and the break falls apart.

Grip and descents

Steering asks for grip and braking uses it up. Carry speed through the bends, and keep your nerve when the road drops away.

Sprint finale

The last 3 km belong to lead-out trains and fast finishers. Find the right wheel, wait, and time your one kick.

Race-day chaos

Rain, punctures, potholes and crashes. You have gels, bottles, a team car and the team radio to deal with it.

Buy

Coming to Steam in December

The Steam store page is on its way. The link will appear here as soon as it is live.

Coming out inDecemberon Steam

Steam page coming soon

PC (Windows)

Media

Pictures and videos

Videos

Pictures

Contact

Get in touch

Questions, press or feedback? Write to us.

info@thebreakaway-game.com